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Old Jun 15, 2007, 10:21 AM // 10:21   #21
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Quote:
Originally Posted by Torqual
The only annoying thing is that I've made a Dervish in Nightfall, a completely new class, and rather fiddly and not for newcomers IMHO. I've been given very few skill rewards so have had to buy almost everything (and it isn't long before you hit that dreaded 1 Platinum per skill). This really doesn't encourage you to try stuff out, in fact you are picking skills off a list at a Skill Trainer, trying to imagine them and how they might synergize with others (always a bad way to do it - nothing better than having the actual skill in your bar). To get a few skills you're burning up 5 plat and may just keep one or two of them for regularly-used builds. As a result, you are disincentivised to learn the class, the potential of the class, and to invent your own builds - instead the natural reaction is to fire up wiki and pick a cookie-cutter build, just buy the skills you need for that, and use it for ever and ever. Boooo! This is not good! Skills are too freakin' expensive!
Thank you. I was just about to edit my above post with that point but you said it for me
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Old Jun 15, 2007, 10:25 AM // 10:25   #22
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I do all quests will all my chars.

People that can't be bothered to do quests probably would be better off playing a different game.

EDIT:

And a big *sigh* to people bringing up the ANCIENT subject of "skill rewards" - HELLO, you get hero skills points you can use those to get skills for YOURSELF.

In both Factions and Nightfall you can get skills you actually want because you can pick them yourself and not rely on some quest giving you a semi-useless skill. The prophecies system will cost you comparatively MORE than the other ones considering the low monetary rewards in Prophecies (but why am I saying this anyway, people apparently don't get it anyway).

Last edited by majoho; Jun 15, 2007 at 10:31 AM // 10:31..
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Old Jun 15, 2007, 10:37 AM // 10:37   #23
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Quote:
Originally Posted by Miral
*shrug* if all skills are obtainable through a quest, and theres only 8 skill slots... i'd say theres still a lot of choice involved eh?
Prophecies gave a fixed set of skills in a certain order.
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Old Jun 15, 2007, 10:46 AM // 10:46   #24
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Quote:
Originally Posted by Skuld
Prophecies gave a fixed set of skills in a certain order.
yeah... you start out with a few skills and your list grows as you complete more quests and soon you have a huge list of skills to choose from...

i guess an alternative they could try is give you a random skill you don't have from both of your classes, along with a decent gold amount...
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Old Jun 15, 2007, 10:58 AM // 10:58   #25
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I liked the old skill rewards. While the Hero trainers are cool and all (very nice addition in fact), I would like quests to reward me in skills or (past a certain point in each campaign) capsigs.
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Old Jun 15, 2007, 10:58 AM // 10:58   #26
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I used to do quests back in Prophecies, they gave skills and were more fun. Faction and Nightfall quests are soooo tedious, useless, boring, and non-rewarding. I mean, yeah, i get 100 gold for doing a quest which takes 30min to do. Wow!

If the game rewarded NORMAL fun gameplay instead of farming, then we would have:
1) real rewards for quests
2) real rewards for completing the mission EACH time (such as when helping a friend)
3) gold rewards in PvP areas (this one would need to be implemented carefully)


Actually, how viable is farming now with the new loot thingie?
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Old Jun 15, 2007, 11:41 AM // 11:41   #27
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Whenever I see a quest with 2000 exp and 200 gold as reward, I abandon it unless it's a primary quest. I wouldn't even help anyone do them. They're just useless.

Now if there was a 10 platinum reward and a green max item or piece of rare armor (complete, wearable piece, not rare crafting materials or similar crap), I would definitely think twice.
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Old Jun 15, 2007, 01:08 PM // 13:08   #28
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23 months ago i quested because i thought i had to its a part of the game then i gained more experience and learned questing is the biggest waste of time in gw unless it can be exploited for the means of farming.
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Old Jun 15, 2007, 01:17 PM // 13:17   #29
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Quote:
Originally Posted by Torqual
Skill rewards for quests was (and is) exactly the way to go.

Prophecies got it right with slow levelling, and gradual introduction of skills. You'd play for a few hours with one bar, you'd be given a new skill, you'd try it out and see how you can develop your build with it. Maybe it would stay and maybe it would make way for something else, but you'd have at least learned how to use it. In this way, you really learnt to play the class.

Factions and Nightfall were pitched at people making perhaps their 3rd, 4th or 5th characters and have been made so you advance quickly, and most of the content is Level 20 so you can use your existing maxed-out characters. This is very understandable.

The only annoying thing is that I've made a Dervish in Nightfall, a completely new class, and rather fiddly and not for newcomers IMHO. I've been given very few skill rewards so have had to buy almost everything (and it isn't long before you hit that dreaded 1 Platinum per skill). This really doesn't encourage you to try stuff out, in fact you are picking skills off a list at a Skill Trainer, trying to imagine them and how they might synergize with others (always a bad way to do it - nothing better than having the actual skill in your bar). To get a few skills you're burning up 5 plat and may just keep one or two of them for regularly-used builds. As a result, you are disincentivised to learn the class, the potential of the class, and to invent your own builds - instead the natural reaction is to fire up wiki and pick a cookie-cutter build, just buy the skills you need for that, and use it for ever and ever. Boooo! This is not good! Skills are too freakin' expensive!

Overall in response to the OP, I would tend to agree, although like a subsequent poster, something obsessive with me makes me want to obtain, complete and never abandon quests. I do have a Legendary Survivor and that character tends to have a nearly-empty Quest Log. The only thing that sticks in there is Villany of Galrath which I am kind of thinking of doing on Hard Mode for a laugh. :P

The quests that give Faction, Sunspear/Lightbringer Points, Trade Contracts or Unlock Heroes are indeed worthy. The ones like the OP says that are in high-level areas, and just give XP and a pitiful amount of gold...well these really are only of interest to the completists. It would be nice to make them more worthwhile, and something like Skill Rewards wouldn't hurt. Maybe even Elite skills? Although this would be a major change.
Wow.. I couldn't have said it better myself. I wish that we could trade in all those other rewards like the Ancient Artifacts and such for better items other than scrolls, Id and salvage kits and the like. I wish they all had something more worthy like the Trade Contracts do with the Rubies and Sapphires.
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Old Jun 15, 2007, 01:17 PM // 13:17   #30
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We just need better rewards. More gold, cool items. Questing SHOULD be a deep and thrilling part of the game, but for 200 gold, why bother? Also, make a quester title. Please do it Anet :-)
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Old Jun 15, 2007, 01:26 PM // 13:26   #31
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I'd like an ability to buy skills for more skill points but less money. I have a ton of extra skill points I'll never be able use, but what if I could use, say 10 of them to get a skill without any gold? Now extra experience would be (more) useful...
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Old Jun 15, 2007, 01:35 PM // 13:35   #32
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Quote:
Originally Posted by GranDeWun
I'd like an ability to buy skills for more skill points but less money. I have a ton of extra skill points I'll never be able use, but what if I could use, say 10 of them to get a skill without any gold? Now extra experience would be (more) useful...
Great idea IMO. Especially for acquiring non-elite skills. I think it would be nice to spend Faction points on more things as well. Don't get me wrong, I would not let people trade Faction for things that would upset the economy. As it stands now you can only either trade it for Amber/Jade, Elite mission Scrolls, or give it to your Alliance. Whoopee. Maybe if I could trade it for Id kits, salvage, non-elite skills or something. I dunno....
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Old Jun 15, 2007, 02:06 PM // 14:06   #33
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I did questing for the sake of it...

The rewards are absolutely pathetic, especially some of the Master quests. Some of these f*cking quests should be giving you a 5000 gold reward, anyone attempted 'The Troubled Keeper' recently? The Realm of Torment master quest.

The second quest in a short line of quests, the first is moronic enough as it is and pretty much forces you to res shrine kill everything until its over (i usually just enter with 0 monks because its not worth the effort). The second, holding up against large armies of Torment/Margonites from both sides while protecting the worlds weakest and dumbest NPC. The reward.... 400 gold. F*ck that!

That and of course after doing some of these quests i then found out that they're good farming spots... couple of weeks after doing Turai's Procession on my Ranger it becomes known that its a great spot for Barrage/Splinter farming...
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Old Jun 15, 2007, 02:27 PM // 14:27   #34
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I rarely bother questing these days and usually only when I need to level up. From Factions/Nightfall viewpoint I really see no reason anymore since there are only a handful of quest types available.

1. Go to the most remote location in the map and kill a huge mob.
2. Go to the most remote location in the map and bring something back while hoping it doesn't die of sheer stupidity on the way back.
3. Make a criss-cross tour of killing several huge mobs while eventually making your way to the most remote location on the map where you face the final mob.

Taking into consideration the general monster density (ie "can't really make out the map from all the little red dots") and the ridiculously low rewards I'd rather be less of a hero and not strain my nerves when Devona decides to multi-aggro yet again.

So moar ph47 l00t plz Anet ggthx!
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Old Jun 15, 2007, 04:03 PM // 16:03   #35
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Quote:
Originally Posted by Tadpole Lord
Think about this, a 'good' quest reward is something like
-200 gold
-~2000 exp
-Generic trade in item (ie luxon totem, battle commendation, etc.)
Well I went back and did every Kouran & Vabbi Quest that I either picked up but never did or never picked up and made 22.5k. This is not counting drops, or trading the Trade contracts for Rubies or other trade items for Expert Salvage kits. About to start Desolation quests. Now all the "casual players" that keep complaining that they can't make money now, I'm sure you have more then 1 character on your account. For example I have 10. 22.5k X 10 = 225k and again that's just Kourona & Vabbi, it will be even more when you add in Desolation & Tourment realms, and Canthan quests. You people complain you can't make money then scoff at an easy way to make some because "it's not enough". Give me a break.
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Old Jun 15, 2007, 04:40 PM // 16:40   #36
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I think the OP brings up an EXCELLENT point that A-net should really take a look at. There are some good, fun quests out there that most people never do, because there's really no profit from it. I honestly think A-net should do three things about this:

1) As mentioned, make the quest rewards a LOT better than they are now. Skill tokens are a good idea I believe. It will not only give more incentive to do quests, but allow newer players to the game to get the skills they need to progress and experiment with different skills. As it stands right now, it's hard for new Factions and Nightfall players to get much skill experimentation due to skill cost and low amount of skills given at the beggining of a new character.

2) Make a title to be achieved by doing all quests. It really surprised me when this didn't become a title when the title system was introduced and I think it is way overdue.

3) Put a little more effort into variety in quests. Simple running around quests get very monotonous very quickly, but quests that do new things or use creativity (such as Koss's Elixir) really make the experience a lot more enjoyable.


@ Sol Deathgard: I think the real question at hand is how long did it take you to do all those quests? 22.5k can be made pretty quickly from just farming for a little while...

Last edited by XvArchonvX; Jun 15, 2007 at 04:42 PM // 16:42..
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Old Jun 15, 2007, 04:46 PM // 16:46   #37
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I liked it when they had skill rewards...

Quartermaster items just aren't the same...
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Old Jun 15, 2007, 04:52 PM // 16:52   #38
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Not only do I "bother" questing, I also watch all the cut scenes, at least the first time, more if they are funny. Like Rurkik and the King arguing. The king says, "you are no longer my prince and no longer my son!"
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Old Jun 15, 2007, 05:09 PM // 17:09   #39
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I've always wanted to have a title for quest completion. Of course I dread the moment when they create it and I see I've done 199 of 200 quests.... now where was it in all of the continent that I didn't stand still long enough to hear some NPCs talk about a bogey monster so that I could get the quest to go kill it. Its not like I can just take a screen shot of my map and compare it with others!

So if we do get a title for quest completion, I'd love to have a list of all the quests I've completed!
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Old Jun 15, 2007, 05:09 PM // 17:09   #40
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I like doing all the quests at least once. The dialogue is quite amusing sometimes. As for rewards, a system of tokens that can be exchanged for a selection of basic goods (materials, dyes, minor runes and non max weapon mods) would be better than the current rewards.
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